Coins that
collect cards.
Pick the cards, launch the coin on pump.fun, and its creator fees go shopping for exactly those graded slabs (Pokémon, One Piece and more) on Collector Crypt. Holders win them in raffles, scheduled drops or burn-to-open packs, or the vault keeps them for good. Every rule is locked on-chain.
Every coin,
its own collection.
Pokémon, One Piece, Riftbound, Marvel or sports. Name the characters, sets, languages and keywords, and the ones to skip.
PSA, BGS, CGC and others, with a grade floor and a grade ceiling.
A low and a high price, plus how far under fair value a card has to be.
Lowest price, biggest discount, newest listing or best grade first.
Raffle it after a set delay, release a batch on a schedule, put it in burn-to-open packs, or hold it forever.
A minimum bag, a ceiling on any single wallet's odds, the creator excluded, extra weight for holders who never sold.
Winners can return a card for part of what it cost, and it goes back into the next draw.
Take 0–10% of the creator fees for yourself, or leave it all for cards.
Strategies running now.
Rules in,
slabs out.
Say which cards to buy and what to do with them. The rules are hashed and stored on-chain beside the coin, so nobody can edit them later.
A single signature creates the coin on pump.fun, points its creator fees at the strategy vault for good and registers the strategy. A dev buy is optional.
Each trade pays pump.fun's creator fee into the vault. Once a minute, live Collector Crypt listings are scored against your rules.
As soon as the budget covers the top match, the vault buys it and writes the purchase on-chain. Then the card is raffled, dropped, packed or held.
Open, win, sell,
donate, build.
Pack strategies pool every card they buy. Burn coins to open a pack and drand picks your card a few seconds later. Each opening shrinks the supply.
Go →Drop strategies collect cards and draw them together on a schedule, daily or weekly. One countdown, several winners.
Go →Won a card you would rather not keep? If the strategy allows it, send it back to the vault for a set share of its cost and it returns to the draw.
Go →Own a Collector Crypt card? A pack vault buys it at 90% of its insured value and pays you in SOL right away.
Go →Send any Collector Crypt card to a strategy you hold. It is recorded on-chain under your wallet and drawn like a bought card.
Go →Embed a live strategy widget, reuse any strategy's rules in one click, or fetch every number from the open API.
Go →Fresh in the vault.
Below fair value.
Graded cards listed furthest under Collector Crypt's insured value, updated every minute.
Check it
yourself.
The drand round is set at the moment a card is bought, so nobody can know it ahead of time. Tickets are coins held × time held, so a buy made minutes before a draw barely counts. The program refuses any winner the numbers do not produce, and any browser can recheck a draw.
Every strategy gets a separate vault on Solana. pump.fun pays it through fee sharing that can never be changed: 20% platform, 0–10% creator, everything else buys cards. The cards stay in that vault.
pump.fun's creator fee, 0.30% of each trade on the curve and up to 0.95% after graduation, is paid to the strategy vault.
SOL can only move to the strategy's own buying wallet, within a rolling 24h cap, and a guardian can pause every release. A card leaves only for the holder a draw or pack selected.
Your coin, your collection.
Launching costs about 0.03 SOL plus any dev buy. Public rules, a dedicated vault, every purchase and draw on-chain. You earn from the coin and, if you set it, up to 10% of its creator fees.